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Toplitz Productions. Games with Heart and Soul.

Named after the mystic “Toplitz Lake” which is situated in a dense mountain forest high up in the Alps, Toplitz Productions was recently founded with the aim of developing and publishing computer and video games “with heart and soul”.

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PATCH - CHANGELOG

Here are the latest changes for Medieval Dynasty

Changelog Medieval Dynasty

All Platforms

June 29, 2023
Content version: 1.5.2.2

ADDED

  • 3D view of equipped player character and mount.
  • Game customization now has separate parameters for animals and bandits’ statistics (damage and health).
  • Three small new fences.
  • Butterflies, Bees, Moths, Flies, Dragonflies, Fireflies, Ants, Firebugs.
  • Particle effects for collecting herbs, mushrooms, sticks, stones.
  • Particle effect of falling leaves from deciduous trees.
  • Particle effect of falling conifer cones.
  • Particle effect of campfire, responding to wind strength and direction.
  • Particle effect of torch, responding to wind strength and direction.
  • Particle effect of smoke, responding to wind strength and direction.
  • Particle effect of dust in building interiors.
  • Particle effects of sowing and fertilisation.
  • Particle effect for cutting down trees.
  • Particle effect of collecting nest contents.
  • Particle effect of collecting manure.
  • Particle effect for threshing.
  • Particle effect for flour milling.
  • Particle effects for herbalist work.

 

FIXED

  • Plates in the mines had the names of the villages.
  • Flying trees.
  • Bandits raining from the sky.
  • Geese in the nest go through the floor (after skipping a day or season).
  • Sometimes geese "flutter" while sleeping.
  • Sometimes bandits spawn under the map.
  • Cases where audio effects from the inspector mode did not turn off.
  • Exiting from management with a displayed sorting selector may result in sorting the UI being displayed in all other tabs.
  • Players playing on a PC can change tabs during sorting selection with the use of shortcuts.
  • The player can change the item/management category and book tab when the sorting selection UI is open.
  • Drinking last the capacity from an item, if there is another exhausted item in different condition, results in [invalid item] showing in the inventory.

 

UPDATED

  • Reworked material of the stone walls (building modules).
  • Reworked model of Plank Fence.
  • Terrain colour correction.
  • Fog colour correction.
  • Improved blood effects
  • Numerous tweaks and improvements to the terrain.
  • You can now control cutscene music volume with the master audio slider. Cutscene music has the same default loudness as the in-game music.
  • All languages updated.

 

 

PC, PlayStation 5, Xbox Series X|S

May 19, 2023
Content version: 1.5.1.4

ADDED

  • Social media buttons in the main menu.

 

FIXED

  • The quest "Sew Me" could be given by a teenager if she was working as an apprentice.
  • Set the position of the bandits when spawning.
  • Incorrect talent icons when going directly to the skills tab.
  • Items flying away on game load (Re-save of the game is necessary).
  • Items not detaching from destroyed building modules.
  • Drunk physics blend still working on season change.
  • Player state updating incorrectly if player dies during skinning, shearing or milking animation and switches to heir.

 

UPDATED

  • Numerous tweaks and improvements to the terrain.
  • NPCs quality improvements.
  • Improved readability of the talent tree.
  • Improved readability of the list of schemes.
  • Chinese updated.
  • Sound attenuation of projectiles.

 


Xbox One and PlayStation 4

FIXED

  • Performance issue when the windmill is running.
  • It is not possible to enter the cave at the Lesnica.
  • Invisible piglets.



 

PC, PlayStation 5, Xbox Series X|S

April 5, 2023
Content version: 1.5.1.3

ADDED

  • Photo Mode.
  • New gameplay customization "fast build". This allows to instantly fill modules with all desired resources with a single hammer swing (if these resources are present in the inventory).
  • The wind and rain attenuation and reverb in buildings both depend on the number of walls and the roof that the building has and on materials used.
  • All liftable items now have their own unique sounds for picking them up from the ground.
  • New sounds for consuming edible items.
  • Bedtime sounds for NPCs and the Player.
  • Footstep sounds for a Dolby Atmos setup.

 

FIXED

  • The widower NPC loses his children on loading the game.
  • Sickle of contention and Rajmunds cane can be equipped in quickslots.
  • NPCs who were sitting on the bench sit mid-air after removing furniture in the tavern.
  • Poppy flowers in the field disappear in the distance.
  • Hives in the apiary have an incorrect rotation.
  • Sometimes NPCs can't get to the workbench and just stand idle.
  • Quest NPCs reacting to a snowball hit.
  • Traveling with waggoners is not available after the player kicks out a companion from the village in a "follow" quest.
  • Bandits stay in place, not approaching or looking at the player.
  • Astrid (special NPC) just died the day she turned 60.
  • Herald or exotic goods vendor is in a town without a tavern.
  • Possible fix for NPCs stuck halfway in the ground.
  • Alwin's buggy questline.
  • Family quests now don't use the Player's NPCs in them (apart from the family)
  • Every time you drink a potable item that has a capacity and can be stacked in multiples, the capacity is reduced from a different stack instead of the same one.
  • No footstep sounds for girl NPCs.
  • Wolf growling sounds while running are too frequent.
  • Key binding buttons in the options don't react on mouse hover.
  • Save and Load menu buttons don't react on mouse hover.
  • In the options menu when a confirmation pops up, the inputs at the bottom are still clickable.
  • Version number is not blurred when the option confirmation pops up.
  • The status in fields and orchards about the missing Farm Shed.
  • Plain coloured hens.
  • Incorrect skill names in new level notifications.
  • An incorrect movement animation when running/sprinting diagonally (which was even more noticeable when playing on gamepad).
  • Mounts make stepping and neighing sounds while sleeping.

 

UPDATED

  • Memory usage optimisations.
  • Rendering optimisations.
  • Systems optimisations.
  • Optimised NPCs.
  • Tweaked NPCs movement.
  • Optimised animals.
  • Tweaked animal movement.
  • Pop-up LODs of vegetation has been reduced.
  • Improved and optimized animal ragdolls.
  • In an orchard, the middle section is cleared, not the entire area.
  • Vegetation quality improvements.
  • Increased field size for the "Craft More/Buy scheme" input.
  • Numerous UI improvements (main menu, inputs, icons).
  • New "on hover" behaviour in various menus.
  • Improved mouse control for sliders
  • Sounds for changing weapons and tools.
  • A lot of optimised and mixed audio.
  • Increased the quality of many textures.
  • Goose walking animation and speed.
  • The crouching animation.
  • Improvements for current dialogues and sounds.
  • All languages updated.

 


Xbox Series X|S only

FIXED

  • User settings not being applied when user change occurred on Xbox.

 


Xbox Series X|S and PlayStation 5 

UPDATED

  • Improved graphics quality on both "performance" and "quality" modes.

 

 

PC, PlayStation 5, Xbox Series X|S

December 20, 2022
Content version: 1.5.0.4

ADDED

  • Horse and donkey fall if they hit the ground hard enough.
  • Sounds for many items to pick up from the ground.
  • New building – Farm Shed (Employees work in the fields and orchards. Those in the barn don't do it anymore).
  • New furniture – Composter.
  • Five new furniture – Containers.
  • Seven new wall decorations – Reliefs.
  • New Gate – Plank Gate.
  • New Fence – Plank Fence.
  • It is possible to build the snowman in winter.
  • It is possible to craft snowballs in winter.
  • Over 20 new locations generated on the map.
  • Aim Assist for controllers.
  • New break animations for employees.
  • NPCs reacting to getting bumped into.
  • NPCs reacting to getting hit by a snowball.
  • Horse can fall if it hits something at high velocity.
  • Donkey can fall if it hits something at high velocity.
  • Gameplay tips in loading screen.
  • In some dialogues the ESC/Cancel button will result in exiting/going back in dialogue.
  • New status indicating the number of problems with work in fields and orchards.
  • Number of coins in possession visible during dialogue.
  • Sounds for Player's Scythe and Sickle.
  • Sounds for picking from fields and orchards (every vegetable and fruit has its unique picking sounds).
  • All foliage types have their unique picking sounds (for example: there are different sounds for reed, stick, stone, broadleaf, mushroom, or sapling etc.).
  • Sounds of eating: carrot, onion, and beetroot.
  • Sounds for inspector mode.
  • Sounds for wicker chests.

 

FIXED

  • Animals launching into the air when killed on steep terrain.
  • The Talk area marker on the compass is bugged when player is mounted.
  • In the quest "Young Love" flowers stay in the inventory after talking to your son.
  • Furniture from "Other" category can be built before getting permission to build on the land.
  • Wrong item selected after removing whole stack.
  • List in Builders Hut not updating when buildings get damaged by a tree.
  • Disappearing items when loading a game save.
  • Toddlers sneezing problem.
  • Dough in cooking stove is not showing correctly in third person when ending crafting.
  • If LMB was pressed before RMB for Throwable item, player had to release both buttons to be able to throw it again.
  • Fixed fast traveller lantern sounds.
  • Quests with building furniture may work incorrect in some situations.
  • Gates cannot be placed on permanent roads.
  • Some achievements didn't unlock properly.
  • Player animation stuck when falling off a mount in some cases.
  • Combat music not ending sometimes on season skip.
  • Player being able to throw objects like snowballs with zero velocity resulting in projectiles falling down in a spawn location.
  • Sometimes items disappear in animations.
  • A possible fix for enabled animations on some workbenches when no NPC is nearby.
  • Faded audio sometimes not returning on camera fade.
  • Possible case of broken ambient audio transitions.
  • Animals running sideways diminished.
  • Sleeping for the family quest makes the bed inaccessible.

 

UPDATED

  • Memory usage optimizations.
  • Increased the basic building limit by 5.
  • Animals don't reproduce if they are hungry.
  • Animal Inverse Kinematics improvements.
  • Several animal walking/running speed adjustments.
  • Improved falling off a mount.
  • House decoration system (More slots).
  • Improved the pathfinding on roads.
  • House decoration menu now has categories for easier management.
  • Small trees in orchards don't block characters.
  • Assigning an NPC to a workplace now no longer requires selecting a profession (now every building has only one profession).
  • Desired skill and profession added to building slot in NPC workplace selection.
  • In the building details at the storage part now weight and coins are visible.
  • Stage names for fields and orchards, suggesting next tasks.
  • Several UI optimizations.
  • Using unstuck button outside of map borders now should move player to starting location.
  • Count of throwable weapons is now shown in HUD.
  • Loudness level of music. Default value of music that we recommend is on 75% and all other sounds like SFX we recommend on 100%.
  • Music Soundtracks are levelled to general loudness standards.
  • All languages updated.
  • Reputation decreases when hitting animals from NPC villages with snowballs.
  • Damage calculation when hitting tail bone in animals.
  • Changed returning dialogue order when buying animal from locations, so that it's not required to return to the category each time the player buys something.
  • Changed the way coin prices are displayed in dialogues.
  • Darker colour of fertiliser in the fields.
  • FOV blending alpha for rock/snowball, bow and spear.
  • Throwing animation in TP is now quicker for Rock/Snowball.
  • Roof textures.
  • Construction progress in the ghost.
  • Optimized NPCs.
  • Horse sounds are less frequent.
  • Mixed river sounds.

 


PC (Microsoft Store) and Xbox Series S|X only

FIXED

  • Can't create new saves even though the limit of saves wasn't reached yet.
  • Continue button appears even when there are no saves for user.

UPDATED

  • Removed the size limit for saves.

 


Xbox Series S|X only

FIXED

  • One of the possibilities for bad looping river sounds on XBOX.

UPDATED

  • Removed the size limit for saves.

 

 

PC and Xbox Series S|X only

FIXED

  • If there is no manual save in the save menu quicksave and autosaves are not visible.

 

PlayStation 5 and Xbox Series S|X only

ADDED

  • Ukrainian language.

FIXED

  • Player getting stuck while crafting at certain workbenches when he pauses the game by going to console menu.

 

Xbox Series X|S

November 7/9th, 2022
Content version: 1.4.1.5.
Xbox Series X/S build version: 1.4.15.1.

ADDED

  • Building limits multiplier parameter added to game customization.
  • Hungarian language
  • Czech language

FIXED

  • Shadow flickering has been reduced.
  • The broken sound of the river after standing nearby for a long time.
  • First option is not hovering after accessing the main menu from the ‘Press any button’ screen.

UPDATED

  • View distance increased by 20%.
  • Suspending app on Xbox also stops crafting.

October 21th, 2022
Content version: 1.4.1.4.
Xbox Series X/S build version: 1.4.14.0.

XBOX SERIES X/S SPECIFIC

  • Performance mode settings (In the "Graphics" section of settings)
  • Separate settings for PC Gamepass and XSX Gamepass (should be helping with launch issues)
  • Restoring default control settings result in sprint and crouch set to hold instead of toggle
  • FPS drop when walking with a torch (XSS)

ADDED

  • Ability of inverting the front of fences during placement.
  • Ability to continue placing fences and roads from the last point.
  • Ability to place roads under already constructed gates.
  • Player can get knocked down after hitting something while mid-air.

FIXED

  • The interaction on a gamepad made it difficult to exit workbenches when using the exit option in the radial menu.
  • On control pre-set alternative 2, the player would jump when selecting options in radial menu.
  • Blood is too bright in inspector mode.
  • Furniture and gate rotation works too slow.
  • Slider in dialogues occluded long texts.
  • Looping combat music.
  • If a path to an animal is too long, the player will now teleport to animal instead of walking.
  • The On Hold interaction is "working" for the Trough even when player didn't have required item.
  • When the player is in the middle of picking animation and clicks on a stool, he will sit instantly on it instead.
  • When the player interacts with the bed, the player's sleeping wife „jumps".
  • Speed of looking around when using gamepads is related to FPS.
  • NPCs ‘collapse’ into the bed.
  • In the heir’s name list, Przebor appears twice.
  • The ‘Night Hunt’ quest is not giving rewards sometimes.
  • The cave effect disappeared after player ragdolled in a cave.
  • Player not being able to shoot after ragdolling in water without exiting the water.
  • The Player is still hitting with fists after the player sat down while holding LMB.
  • Projectiles not bouncing off from stone and iron.
  • Milking goats do restore the durability of the bucket.
  • Incorrect centre of mass for cut down trees without leaves.
  • In the control ‘People Demand’, when you click to change an item from available to unavailable, the mouse is locked into the checkbox.
  • Opening containers while holding confirm button on gamepad will result in transferring first item.
  • Talking to NPCs while holding the confirm button on gamepad will result in picking the first dialogue option.
  • After doing quest for the herald he is no longer visible on map.
  • Villages not being marked as ‘Visited’ for the achievement while on horseback.
  • Conservation of momentum when character trips and falls.
  • Conservation of momentum when falling off a horse.
  • Characters falling through the ground while ragdolling.
  • Unstuck feature not resetting ragdoll velocity.
  • NPCs shaking their heads when trying to rotate by 180 degrees.
  • Animal meshes during ragdoll updating only when close to the player.
  • Character meshes during ragdoll updating only when close to the player.
  • Sometimes picking animations could be cancelled by interaction.


UPDATED

  • NPC clothing system - NPCs should now have more variety when starting a new game.
  • Visual improvement of the ghosts of constructed objects.
  • Player get up from ragdoll condition.
  • NPCs start their duties with some time offsets.
  • Animals changing their daily behaviour with some time offsets.
  • Alcohol influence on likelihood to trip and fall.
  • Horse and donkey tail physics.
  • Korean language.
  • French language.
  • German language.
  • Polish language.
  • Italian language.

October 13th, 2022
Content version: 1.4.1.3.
Xbox Series X/S build version: 1.4.13.1.

XBOX SERIES X/S SPECIFIC

  • In addition to regular saveslots, now roaming autosaves and quicksaves between Xbox Series X/S and Windows build.

ADDED

  • Sounds of eating bread and soup.
  • Trees can now deal damage when falling - friendly NPCs are safe.
  • If the player falls from a certain height or gets hit by a tree he will get knocked out - if not, the fallen player will get up after 5 seconds.
  • Player can get knocked down from a mount if hit by a falling tree or if the mount dies with player on
  • Physics blending when the player is drunk above and beyond 80%.
  • Player can now trip over and fall while drunk above and beyond 80%.
  • Children improve their skills when changing into a toddler, child, or teenager.
  • When holding the interaction button this interaction is going into a loop now, as if player was clicking constantly.
  • Quick save button in game menu.
  • A lot of new ambient sounds for day and night birds. There are 40 different bird species, divided into meadow / forest biomes, seasons (there are different birds in winter) and
  • hours (birds sing more in the morning and evening).
  • Ambient sounds for cave: music ambient, water drops, and rocks drops.
  • Smooth transitions of attenuation of environmental sounds like winds, rains or birds depending on the type or levels of building / cave / or being underwater.
  • Reverb of sounds depends on the type or levels of buildings.
  • Sounds of insects. There are 8 different insect species, divided into day / night and meadow / forest biomes.
  • New all sounds for moose.

FIXED

  • A rare possible crash occurring during the economy update.
  • Sometimes the bandits for the "I'm Vengeance" quest were not spawned. Affected saves should be fixed with this update.
  • "Wanted: One-legged, Ankle-Length, Wear Caps" quest can happen in summer and can't be completed.
  • The "The Master Angler" quest gives away too many coins.
  • The "Great Expectations of a Young Builder" quest has bugged text for a single goal.
  • The camera shakes when increasing building levels.
  • No highlighting of modules during Market Stall destruction.
  • Bandits sitting while in combat.
  • Bandits notifying others about player.
  • When the game was saved at 6 pm, the NPCs didn't finish their work after loading.
  • Position and behavior of Kestrel after loading a saved game.
  • Special NPC stands near Denica for many years if the player hasn't invited him to his village ("Lost" quest).
  • Player's wife stands somewhere and does nothing.
  • Possibility to get stuck at season skip when starting a trade at a certain moment.
  • Being able to open sleep context menu for campfires inside of buildings.
  • Predators not engaging player when attacked while chasing a prey.
  • In specific situations generic quests can block getting special side quests.
  • In some cases, quests can take away equipped items that are required for it.
  • Animals not engaging player when attacked.
  • In some cases, predators ignore player.
  • Bandits can turn their heads too far.
  • Characters not looking down properly.
  • Animal traps don't activate properly.
  • Abnormal NPC behavior after rapidly starting and ending a conversation.
  • Special NPC from the "Mother of Inventions" quest sometimes appears in the roof of the building.
  • The player should less likely being able to interact with stones or trees when picking up items.
  • Player character still covered in dirt after season skip.
  • Player being able to start dialog while NPC wakes up.
  • Incorrect display of heat and cold protection in clothes schemes in the technology window.
  • Incorrect condition values for building modules in the management list.
  • Waggoners changed clothes after a day
  • Some cases of characters sliding with work animation
  • Player could be launched into space when changing house module to stairs
  • Sitting, sleeping, or working characters could be moved
  • Pregnant woman without a partner is pregnant forever
  • When recruited NPCs go to a player's village, they stay at the same location after the season change
  • One case where the wife could speak to the player as if it were a stranger
  • NPCs looking rotation
  • NPCs moving too far when asked to move aside
  • Wrong visual style of scrollbox in knowledge
  • Icons in technology's scheme description is not updated correctly when clicked with mouse
  • In some languages some option buttons' texts are cropped
  • Visible inputs of rotation when putting up fences.
  • NPCs can't work in workbenches at high framerate.
  • Some cases of bandits not starting combat properly.
  • If an NPC gets attached a quest with a talk goal, and the NPC to talk with is removed after accepting, the quest is impossible to complete.
  • Mount getting stuck in walk animation after using the special animation (space) immediately after starting the movement.
  • Wrong rotation on mount when using very low/high mouse sensitivity.
  • "The stranger" not consuming fever medicine.
  • Completing "I am vengeance" adds the description at the end taken from Wolrad's part of the main story.
  • Player can no longer dismount while falling.
  • Player movement while drunk.
  • Some NPCs float above the bed after loading a saved game.
  • NPCs jittering while working, sitting, and standing up.
  • Pick up animation for certain tools.
  • While standing on the stairs when they’re removed, caused the player to fall under the terrain.
  • Flickering of felled trees in strong wind.
  • Long gaps in quest descriptions after loading a game and completing the objective.
  • Notifications without a count have a gap between icon and text.
  • Some quests lack the gap between description entries.
  • Incorrect map icon for production buildings.
  • Gap between icon and text for consuming and breaking an item.
  • If a quest's goal requires to hunt an animal, then every time an animal is hunted down the quest in HUD will get updated.
  • Sometimes chapter gets tracked twice in the HUD.
  • For quests items with a capacity it needed to be full to be given to a NPC.
  • Disappearing stairs.
  • Items rotating on their own in rotation mode on gamepads and at times with a mouse.
  • Projectiles now always deal full damage to birds.
  • Falling trees on occasion dealt damage later than they should.
  • Destroying the fence module doesn't restore the grass.
  • Possible fix of flying sleeping NPCs.
  • Possible fix for some cases of NPCs sitting improperly.
  • The player retuning back to the valley on steep terrain could cause him to end underground.
  • Pick up animation could disrupt itself when it shouldn't do that.
  • Pressing ESC when setting a custom name still saves the entered name instead of cancelling this action.
  • Crossbow and bow animation not terminating when interacting with workbenches.
  • If the player has stolen resources and decorates a house (for example the window shutters) in some cases this may result in resources going into negative values.
  • Overlapping of texts in some UI elements.
  • Player position could be incorrect at the start of crafting at workbenches.
  • Ragdoll momentum.


UPDATED

  • Finding the target bandit camp now persists throughout the "I'm Vengeance" quest to easily locate the bandit camp if player runs away from it.
  • Bandit combat behavior.
  • Movement speed reduction on steep terrain for characters and animals.
  • Horse and donkey animations while in water.
  • Bandits dodge behavior.
  • Bandits pathfinding when chasing.
  • Increased font size in some UI elements (quest descriptions, objectives, rewards, knowledge, quick slot).
  • Animation blending for various tools in third person.
  • Animation for special NPC from "Mother of Inventions" quest.
  • Optimized and smoothed characters rotation
  • Positions of HUD elements
  • Ammo is now visible in HUD in the same way as building hammer mode or chosen seed for bag
  • Dynasty Reputation now lowers when hitting animals from other villages instead of only on kill
  • Player character IK
  • Rendering optimisations.
  • Bandits are less likely to notice crouching player.
  • Tweaked campfire shadows and lighting.
  • Screen effect of poisoning.
  • Animation and behaviour of some quest NPCs.
  • Increase Dynasty Reputation if player kills bandit.
  • Trees are now more likely to fall in the opposite direction of player.
  • Improved mount feet placement on slopes and small obstacles.
  • The pinpoint in management map is now more accurate.
  • On loading a save file now if any quest item persists in the inventory that shouldn't no longer be there then the system will remove this item.
  • Workshop workers are sometimes unable to enter the building.
  • Optimized and smoothed characters rotation.
  • Optimized animals.
  • Optimized NPCs.
  • Numerous tweaks and improvements to the terrain.
  • Smoothed out NPC and animal rotation.
  • The player suffers less damage from falling a greater distance than before.
  • Tweaked fall damage.
  • Larger character parameter icons and texts in the inventory.
  • Larger icons in the map legend.
  • More schemes are visible in the technology window.
  • Increased readability of bright text in the HUD.
  • HUD is now hidden in the game menu.
  • Decreased schemes' prices for juices.
  • Increased schemes' prices for vases with flowers.
  • Reduced stamina consumption in inspector mode.
  • Animation for the heir in Heir Quests.
  • Skill setting for a newborn.
  • Blending from jumping to crouching in place.
  • Projectiles will now always attach to dead animal.
  • Optimized animals.
  • Increased readability of selected text in dialogues.
  • Bandit movement.
  • When interacting with chests in storages, a selected item’s detail will hint by color if it's the correct storage for that item.
  • Chinese font
  • Ukrainian font
  • Russian font
  • All languages updated.

PS5

November 7th, 2022
Content version: 1.4.1.5.
PS5 build version: 01.415.000

ADDED

  • Building limits multiplier parameter added to game customization.
  • Hungarian language
  • Czech language

FIXED

  • Shadow flickering has been reduced.
  • ‘Continue’ button in the main menu not loading the most recent save file.
  • First option is not hovering after accessing the main menu from the ‘Press any button’ screen.

UPDATED

  • View distance increased by 20%.

October 21th, 2022
Content version: 1.4.1.4.
PS5 build version: 01.414.000

PS5 SPECIFIC

  • Performance mode settings (In the "Graphics" section of settings)
  • Restoring default control settings result in sprint and crouch set to hold instead of toggle
  • Fixed poor audio quality caused by compression
  • Fixed ghosting effect when looking around
  • Fixed crash when trying to exit game from death screen

ADDED

  • Ability of inverting the front of fences during placement.
  • Ability to continue placing fences and roads from the last point.
  • Ability to place roads under already constructed gates.
  • Player can get knocked down after hitting something while mid-air.

FIXED

  • The interaction on a gamepad made it difficult to exit workbenches when using the exit option in the radial menu.
  • On control pre-set alternative 2, the player would jump when selecting options in radial menu.
  • Blood is too bright in inspector mode.
  • Furniture and gate rotation works too slow.
  • Slider in dialogues occluded long texts.
  • Looping combat music.
  • If a path to an animal is too long, the player will now teleport to animal instead of walking.
  • The On Hold interaction is "working" for the Trough even when player didn't have required item.
  • When the player is in the middle of picking animation and clicks on a stool, he will sit instantly on it instead.
  • When the player interacts with the bed, the player's sleeping wife „jumps".
  • Speed of looking around when using gamepads is related to FPS.
  • NPCs ‘collapse’ into the bed.
  • In the heir’s name list, Przebor appears twice.
  • The ‘Night Hunt’ quest is not giving rewards sometimes.
  • The cave effect disappeared after player ragdolled in a cave.
  • Player not being able to shoot after ragdolling in water without exiting the water.
  • The Player is still hitting with fists after the player sat down while holding LMB.
  • Projectiles not bouncing off from stone and iron.
  • Milking goats do restore the durability of the bucket.
  • Incorrect centre of mass for cut down trees without leaves.
  • In the control ‘People Demand’, when you click to change an item from available to unavailable, the mouse is locked into the checkbox.
  • Opening containers while holding confirm button on gamepad will result in transferring first item.
  • Talking to NPCs while holding the confirm button on gamepad will result in picking the first dialogue option.
  • After doing quest for the herald he is no longer visible on map.
  • Villages not being marked as ‘Visited’ for the achievement while on horseback.
  • Conservation of momentum when character trips and falls.
  • Conservation of momentum when falling off a horse.
  • Characters falling through the ground while ragdolling.
  • Unstuck feature not resetting ragdoll velocity.
  • NPCs shaking their heads when trying to rotate by 180 degrees.
  • Animal meshes during ragdoll updating only when close to the player.
  • Character meshes during ragdoll updating only when close to the player.
  • Sometimes picking animations could be cancelled by interaction.


UPDATED

  • NPC clothing system - NPCs should now have more variety when starting a new game.
  • Visual improvement of the ghosts of constructed objects.
  • Player get up from ragdoll condition.
  • NPCs start their duties with some time offsets.
  • Animals changing their daily behaviour with some time offsets.
  • Alcohol influence on likelihood to trip and fall.
  • Horse and donkey tail physics.
  • Korean language.
  • French language.
  • German language.
  • Polish language.
  • Italian language.

October 6th, 2022
Content version: 1.4.1.3.
PS5 build version: 01.413.000

ADDED

  • Sounds of eating bread and soup.
  • Trees can now deal damage when falling - friendly NPCs are safe.
  • If the player falls from a certain height or gets hit by a tree he will get knocked out - if not, the fallen player will get up after 5 seconds.
  • Player can get knocked down from a mount if hit by a falling tree or if the mount dies with player on
  • Physics blending when the player is drunk above and beyond 80%.
  • Player can now trip over and fall while drunk above and beyond 80%.
  • Children improve their skills when changing into a toddler, child, or teenager.
  • When holding the interaction button this interaction is going into a loop now, as if player was clicking constantly.
  • Quick save button in game menu.
  • A lot of new ambient sounds for day and night birds. There are 40 different bird species, divided into meadow / forest biomes, seasons (there are different birds in winter) and
  • hours (birds sing more in the morning and evening).
  • Ambient sounds for cave: music ambient, water drops, and rocks drops.
  • Smooth transitions of attenuation of environmental sounds like winds, rains or birds depending on the type or levels of building / cave / or being underwater.
  • Reverb of sounds depends on the type or levels of buildings.
  • Sounds of insects. There are 8 different insect species, divided into day / night and meadow / forest biomes.
  • New all sounds for moose.

FIXED

  • A rare possible crash occurring during the economy update.
  • Sometimes the bandits for the "I'm Vengeance" quest were not spawned. Affected saves should be fixed with this update.
  • "Wanted: One-legged, Ankle-Length, Wear Caps" quest can happen in summer and can't be completed.
  • The "The Master Angler" quest gives away too many coins.
  • The "Great Expectations of a Young Builder" quest has bugged text for a single goal.
  • The camera shakes when increasing building levels.
  • No highlighting of modules during Market Stall destruction.
  • Bandits sitting while in combat.
  • Bandits notifying others about player.
  • When the game was saved at 6 pm, the NPCs didn't finish their work after loading.
  • Position and behavior of Kestrel after loading a saved game.
  • Special NPC stands near Denica for many years if the player hasn't invited him to his village ("Lost" quest).
  • Player's wife stands somewhere and does nothing.
  • Possibility to get stuck at season skip when starting a trade at a certain moment.
  • Being able to open sleep context menu for campfires inside of buildings.
  • Predators not engaging player when attacked while chasing a prey.
  • In specific situations generic quests can block getting special side quests.
  • In some cases, quests can take away equipped items that are required for it.
  • Animals not engaging player when attacked.
  • In some cases, predators ignore player.
  • Bandits can turn their heads too far.
  • Characters not looking down properly.
  • Animal traps don't activate properly.
  • Abnormal NPC behavior after rapidly starting and ending a conversation.
  • Special NPC from the "Mother of Inventions" quest sometimes appears in the roof of the building.
  • The player should less likely being able to interact with stones or trees when picking up items.
  • Player character still covered in dirt after season skip.
  • Player being able to start dialog while NPC wakes up.
  • Incorrect display of heat and cold protection in clothes schemes in the technology window.
  • Incorrect condition values for building modules in the management list.
  • Waggoners changed clothes after a day
  • Some cases of characters sliding with work animation
  • Player could be launched into space when changing house module to stairs
  • Sitting, sleeping, or working characters could be moved
  • Pregnant woman without a partner is pregnant forever
  • When recruited NPCs go to a player's village, they stay at the same location after the season change
  • One case where the wife could speak to the player as if it were a stranger
  • NPCs looking rotation
  • NPCs moving too far when asked to move aside
  • Wrong visual style of scrollbox in knowledge
  • Icons in technology's scheme description is not updated correctly when clicked with mouse
  • In some languages some option buttons' texts are cropped
  • Visible inputs of rotation when putting up fences.
  • NPCs can't work in workbenches at high framerate.
  • Some cases of bandits not starting combat properly.
  • If an NPC gets attached a quest with a talk goal, and the NPC to talk with is removed after accepting, the quest is impossible to complete.
  • Mount getting stuck in walk animation after using the special animation (space) immediately after starting the movement.
  • Wrong rotation on mount when using very low/high mouse sensitivity.
  • "The stranger" not consuming fever medicine.
  • Completing "I am vengeance" adds the description at the end taken from Wolrad's part of the main story.
  • Player can no longer dismount while falling.
  • Player movement while drunk.
  • Some NPCs float above the bed after loading a saved game.
  • NPCs jittering while working, sitting, and standing up.
  • Pick up animation for certain tools.
  • While standing on the stairs when they’re removed, caused the player to fall under the terrain.
  • Flickering of felled trees in strong wind.
  • Long gaps in quest descriptions after loading a game and completing the objective.
  • Notifications without a count have a gap between icon and text.
  • Some quests lack the gap between description entries.
  • Incorrect map icon for production buildings.
  • Gap between icon and text for consuming and breaking an item.
  • If a quest's goal requires to hunt an animal, then every time an animal is hunted down the quest in HUD will get updated.
  • Sometimes chapter gets tracked twice in the HUD.
  • For quests items with a capacity it needed to be full to be given to a NPC.
  • Disappearing stairs.
  • Items rotating on their own in rotation mode on gamepads and at times with a mouse.
  • Projectiles now always deal full damage to birds.
  • Falling trees on occasion dealt damage later than they should.
  • Destroying the fence module doesn't restore the grass.
  • Possible fix of flying sleeping NPCs.
  • Possible fix for some cases of NPCs sitting improperly.
  • The player retuning back to the valley on steep terrain could cause him to end underground.
  • Pick up animation could disrupt itself when it shouldn't do that.
  • Pressing ESC when setting a custom name still saves the entered name instead of cancelling this action.
  • Crossbow and bow animation not terminating when interacting with workbenches.
  • If the player has stolen resources and decorates a house (for example the window shutters) in some cases this may result in resources going into negative values.
  • Overlapping of texts in some UI elements.
  • Player position could be incorrect at the start of crafting at workbenches.
  • Ragdoll momentum.


UPDATED

  • Finding the target bandit camp now persists throughout the "I'm Vengeance" quest to easily locate the bandit camp if player runs away from it.
  • Bandit combat behavior.
  • Movement speed reduction on steep terrain for characters and animals.
  • Horse and donkey animations while in water.
  • Bandits dodge behavior.
  • Bandits pathfinding when chasing.
  • Increased font size in some UI elements (quest descriptions, objectives, rewards, knowledge, quick slot).
  • Animation blending for various tools in third person.
  • Animation for special NPC from "Mother of Inventions" quest.
  • Optimized and smoothed characters rotation
  • Positions of HUD elements
  • Ammo is now visible in HUD in the same way as building hammer mode or chosen seed for bag
  • Dynasty Reputation now lowers when hitting animals from other villages instead of only on kill
  • Player character IK
  • Rendering optimisations.
  • Bandits are less likely to notice crouching player.
  • Tweaked campfire shadows and lighting.
  • Screen effect of poisoning.
  • Animation and behaviour of some quest NPCs.
  • Increase Dynasty Reputation if player kills bandit.
  • Trees are now more likely to fall in the opposite direction of player.
  • Improved mount feet placement on slopes and small obstacles.
  • The pinpoint in management map is now more accurate.
  • On loading a save file now if any quest item persists in the inventory that shouldn't no longer be there then the system will remove this item.
  • Workshop workers are sometimes unable to enter the building.
  • Optimized and smoothed characters rotation.
  • Optimized animals.
  • Optimized NPCs.
  • Numerous tweaks and improvements to the terrain.
  • Smoothed out NPC and animal rotation.
  • The player suffers less damage from falling a greater distance than before.
  • Tweaked fall damage.
  • Larger character parameter icons and texts in the inventory.
  • Larger icons in the map legend.
  • More schemes are visible in the technology window.
  • Increased readability of bright text in the HUD.
  • HUD is now hidden in the game menu.
  • Decreased schemes' prices for juices.
  • Increased schemes' prices for vases with flowers.
  • Reduced stamina consumption in inspector mode.
  • Animation for the heir in Heir Quests.
  • Skill setting for a newborn.
  • Blending from jumping to crouching in place.
  • Projectiles will now always attach to dead animal.
  • Optimized animals.
  • Increased readability of selected text in dialogues.
  • Bandit movement.
  • When interacting with chests in storages, a selected item’s detail will hint by color if it's the correct storage for that item.
  • Chinese font
  • Ukrainian font
  • Russian font
  • All languages updated.

PC

please check the Steam Patch Notes here...

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