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June 29, 2023
Content version: 1.5.2.2
ADDED
- 3D view of equipped player character and mount.
- Game customization now has separate parameters for animals and bandits’ statistics (damage and health).
- Three small new fences.
- Butterflies, Bees, Moths, Flies, Dragonflies, Fireflies, Ants, Firebugs.
- Particle effects for collecting herbs, mushrooms, sticks, stones.
- Particle effect of falling leaves from deciduous trees.
- Particle effect of falling conifer cones.
- Particle effect of campfire, responding to wind strength and direction.
- Particle effect of torch, responding to wind strength and direction.
- Particle effect of smoke, responding to wind strength and direction.
- Particle effect of dust in building interiors.
- Particle effects of sowing and fertilisation.
- Particle effect for cutting down trees.
- Particle effect of collecting nest contents.
- Particle effect of collecting manure.
- Particle effect for threshing.
- Particle effect for flour milling.
- Particle effects for herbalist work.
FIXED
- Plates in the mines had the names of the villages.
- Flying trees.
- Bandits raining from the sky.
- Geese in the nest go through the floor (after skipping a day or season).
- Sometimes geese "flutter" while sleeping.
- Sometimes bandits spawn under the map.
- Cases where audio effects from the inspector mode did not turn off.
- Exiting from management with a displayed sorting selector may result in sorting the UI being displayed in all other tabs.
- Players playing on a PC can change tabs during sorting selection with the use of shortcuts.
- The player can change the item/management category and book tab when the sorting selection UI is open.
- Drinking last the capacity from an item, if there is another exhausted item in different condition, results in [invalid item] showing in the inventory.
UPDATED
- Reworked material of the stone walls (building modules).
- Reworked model of Plank Fence.
- Terrain colour correction.
- Fog colour correction.
- Improved blood effects
- Numerous tweaks and improvements to the terrain.
- You can now control cutscene music volume with the master audio slider. Cutscene music has the same default loudness as the in-game music.
- All languages updated.
May 19, 2023
Content version: 1.5.1.4
ADDED
- Social media buttons in the main menu.
FIXED
- The quest "Sew Me" could be given by a teenager if she was working as an apprentice.
- Set the position of the bandits when spawning.
- Incorrect talent icons when going directly to the skills tab.
- Items flying away on game load (Re-save of the game is necessary).
- Items not detaching from destroyed building modules.
- Drunk physics blend still working on season change.
- Player state updating incorrectly if player dies during skinning, shearing or milking animation and switches to heir.
UPDATED
- Numerous tweaks and improvements to the terrain.
- NPCs quality improvements.
- Improved readability of the talent tree.
- Improved readability of the list of schemes.
- Chinese updated.
- Sound attenuation of projectiles.
Xbox One and PlayStation 4
FIXED
- Performance issue when the windmill is running.
- It is not possible to enter the cave at the Lesnica.
- Invisible piglets.
April 5, 2023
Content version: 1.5.1.3
ADDED
- Photo Mode.
- New gameplay customization "fast build". This allows to instantly fill modules with all desired resources with a single hammer swing (if these resources are present in the inventory).
- The wind and rain attenuation and reverb in buildings both depend on the number of walls and the roof that the building has and on materials used.
- All liftable items now have their own unique sounds for picking them up from the ground.
- New sounds for consuming edible items.
- Bedtime sounds for NPCs and the Player.
- Footstep sounds for a Dolby Atmos setup.
FIXED
- The widower NPC loses his children on loading the game.
- Sickle of contention and Rajmunds cane can be equipped in quickslots.
- NPCs who were sitting on the bench sit mid-air after removing furniture in the tavern.
- Poppy flowers in the field disappear in the distance.
- Hives in the apiary have an incorrect rotation.
- Sometimes NPCs can't get to the workbench and just stand idle.
- Quest NPCs reacting to a snowball hit.
- Traveling with waggoners is not available after the player kicks out a companion from the village in a "follow" quest.
- Bandits stay in place, not approaching or looking at the player.
- Astrid (special NPC) just died the day she turned 60.
- Herald or exotic goods vendor is in a town without a tavern.
- Possible fix for NPCs stuck halfway in the ground.
- Alwin's buggy questline.
- Family quests now don't use the Player's NPCs in them (apart from the family)
- Every time you drink a potable item that has a capacity and can be stacked in multiples, the capacity is reduced from a different stack instead of the same one.
- No footstep sounds for girl NPCs.
- Wolf growling sounds while running are too frequent.
- Key binding buttons in the options don't react on mouse hover.
- Save and Load menu buttons don't react on mouse hover.
- In the options menu when a confirmation pops up, the inputs at the bottom are still clickable.
- Version number is not blurred when the option confirmation pops up.
- The status in fields and orchards about the missing Farm Shed.
- Plain coloured hens.
- Incorrect skill names in new level notifications.
- An incorrect movement animation when running/sprinting diagonally (which was even more noticeable when playing on gamepad).
- Mounts make stepping and neighing sounds while sleeping.
UPDATED
- Memory usage optimisations.
- Rendering optimisations.
- Systems optimisations.
- Optimised NPCs.
- Tweaked NPCs movement.
- Optimised animals.
- Tweaked animal movement.
- Pop-up LODs of vegetation has been reduced.
- Improved and optimized animal ragdolls.
- In an orchard, the middle section is cleared, not the entire area.
- Vegetation quality improvements.
- Increased field size for the "Craft More/Buy scheme" input.
- Numerous UI improvements (main menu, inputs, icons).
- New "on hover" behaviour in various menus.
- Improved mouse control for sliders
- Sounds for changing weapons and tools.
- A lot of optimised and mixed audio.
- Increased the quality of many textures.
- Goose walking animation and speed.
- The crouching animation.
- Improvements for current dialogues and sounds.
- All languages updated.
Xbox Series X|S only
FIXED
- User settings not being applied when user change occurred on Xbox.
Xbox Series X|S and PlayStation 5
UPDATED
- Improved graphics quality on both "performance" and "quality" modes.
December 20, 2022
Content version: 1.5.0.4
ADDED
- Horse and donkey fall if they hit the ground hard enough.
- Sounds for many items to pick up from the ground.
- New building – Farm Shed (Employees work in the fields and orchards. Those in the barn don't do it anymore).
- New furniture – Composter.
- Five new furniture – Containers.
- Seven new wall decorations – Reliefs.
- New Gate – Plank Gate.
- New Fence – Plank Fence.
- It is possible to build the snowman in winter.
- It is possible to craft snowballs in winter.
- Over 20 new locations generated on the map.
- Aim Assist for controllers.
- New break animations for employees.
- NPCs reacting to getting bumped into.
- NPCs reacting to getting hit by a snowball.
- Horse can fall if it hits something at high velocity.
- Donkey can fall if it hits something at high velocity.
- Gameplay tips in loading screen.
- In some dialogues the ESC/Cancel button will result in exiting/going back in dialogue.
- New status indicating the number of problems with work in fields and orchards.
- Number of coins in possession visible during dialogue.
- Sounds for Player's Scythe and Sickle.
- Sounds for picking from fields and orchards (every vegetable and fruit has its unique picking sounds).
- All foliage types have their unique picking sounds (for example: there are different sounds for reed, stick, stone, broadleaf, mushroom, or sapling etc.).
- Sounds of eating: carrot, onion, and beetroot.
- Sounds for inspector mode.
- Sounds for wicker chests.
FIXED
- Animals launching into the air when killed on steep terrain.
- The Talk area marker on the compass is bugged when player is mounted.
- In the quest "Young Love" flowers stay in the inventory after talking to your son.
- Furniture from "Other" category can be built before getting permission to build on the land.
- Wrong item selected after removing whole stack.
- List in Builders Hut not updating when buildings get damaged by a tree.
- Disappearing items when loading a game save.
- Toddlers sneezing problem.
- Dough in cooking stove is not showing correctly in third person when ending crafting.
- If LMB was pressed before RMB for Throwable item, player had to release both buttons to be able to throw it again.
- Fixed fast traveller lantern sounds.
- Quests with building furniture may work incorrect in some situations.
- Gates cannot be placed on permanent roads.
- Some achievements didn't unlock properly.
- Player animation stuck when falling off a mount in some cases.
- Combat music not ending sometimes on season skip.
- Player being able to throw objects like snowballs with zero velocity resulting in projectiles falling down in a spawn location.
- Sometimes items disappear in animations.
- A possible fix for enabled animations on some workbenches when no NPC is nearby.
- Faded audio sometimes not returning on camera fade.
- Possible case of broken ambient audio transitions.
- Animals running sideways diminished.
- Sleeping for the family quest makes the bed inaccessible.
UPDATED
- Memory usage optimizations.
- Increased the basic building limit by 5.
- Animals don't reproduce if they are hungry.
- Animal Inverse Kinematics improvements.
- Several animal walking/running speed adjustments.
- Improved falling off a mount.
- House decoration system (More slots).
- Improved the pathfinding on roads.
- House decoration menu now has categories for easier management.
- Small trees in orchards don't block characters.
- Assigning an NPC to a workplace now no longer requires selecting a profession (now every building has only one profession).
- Desired skill and profession added to building slot in NPC workplace selection.
- In the building details at the storage part now weight and coins are visible.
- Stage names for fields and orchards, suggesting next tasks.
- Several UI optimizations.
- Using unstuck button outside of map borders now should move player to starting location.
- Count of throwable weapons is now shown in HUD.
- Loudness level of music. Default value of music that we recommend is on 75% and all other sounds like SFX we recommend on 100%.
- Music Soundtracks are levelled to general loudness standards.
- All languages updated.
- Reputation decreases when hitting animals from NPC villages with snowballs.
- Damage calculation when hitting tail bone in animals.
- Changed returning dialogue order when buying animal from locations, so that it's not required to return to the category each time the player buys something.
- Changed the way coin prices are displayed in dialogues.
- Darker colour of fertiliser in the fields.
- FOV blending alpha for rock/snowball, bow and spear.
- Throwing animation in TP is now quicker for Rock/Snowball.
- Roof textures.
- Construction progress in the ghost.
- Optimized NPCs.
- Horse sounds are less frequent.
- Mixed river sounds.
PC (Microsoft Store) and Xbox Series S|X only
FIXED
- Can't create new saves even though the limit of saves wasn't reached yet.
- Continue button appears even when there are no saves for user.
UPDATED
- Removed the size limit for saves.
Xbox Series S|X only
FIXED
- One of the possibilities for bad looping river sounds on XBOX.
UPDATED
- Removed the size limit for saves.
PC and Xbox Series S|X only
FIXED
- If there is no manual save in the save menu quicksave and autosaves are not visible.
PlayStation 5 and Xbox Series S|X only
ADDED
- Ukrainian language.
FIXED
- Player getting stuck while crafting at certain workbenches when he pauses the game by going to console menu.
November 7/9th, 2022
Content version: 1.4.1.5.
Xbox Series X/S build version: 1.4.15.1.
ADDED
- Building limits multiplier parameter added to game customization.
- Hungarian language
- Czech language
FIXED
- Shadow flickering has been reduced.
- The broken sound of the river after standing nearby for a long time.
- First option is not hovering after accessing the main menu from the ‘Press any button’ screen.
UPDATED
- View distance increased by 20%.
- Suspending app on Xbox also stops crafting.
October 21th, 2022
Content version: 1.4.1.4.
Xbox Series X/S build version: 1.4.14.0.
XBOX SERIES X/S SPECIFIC
- Performance mode settings (In the "Graphics" section of settings)
- Separate settings for PC Gamepass and XSX Gamepass (should be helping with launch issues)
- Restoring default control settings result in sprint and crouch set to hold instead of toggle
- FPS drop when walking with a torch (XSS)
ADDED
- Ability of inverting the front of fences during placement.
- Ability to continue placing fences and roads from the last point.
- Ability to place roads under already constructed gates.
- Player can get knocked down after hitting something while mid-air.
FIXED
- The interaction on a gamepad made it difficult to exit workbenches when using the exit option in the radial menu.
- On control pre-set alternative 2, the player would jump when selecting options in radial menu.
- Blood is too bright in inspector mode.
- Furniture and gate rotation works too slow.
- Slider in dialogues occluded long texts.
- Looping combat music.
- If a path to an animal is too long, the player will now teleport to animal instead of walking.
- The On Hold interaction is "working" for the Trough even when player didn't have required item.
- When the player is in the middle of picking animation and clicks on a stool, he will sit instantly on it instead.
- When the player interacts with the bed, the player's sleeping wife „jumps".
- Speed of looking around when using gamepads is related to FPS.
- NPCs ‘collapse’ into the bed.
- In the heir’s name list, Przebor appears twice.
- The ‘Night Hunt’ quest is not giving rewards sometimes.
- The cave effect disappeared after player ragdolled in a cave.
- Player not being able to shoot after ragdolling in water without exiting the water.
- The Player is still hitting with fists after the player sat down while holding LMB.
- Projectiles not bouncing off from stone and iron.
- Milking goats do restore the durability of the bucket.
- Incorrect centre of mass for cut down trees without leaves.
- In the control ‘People Demand’, when you click to change an item from available to unavailable, the mouse is locked into the checkbox.
- Opening containers while holding confirm button on gamepad will result in transferring first item.
- Talking to NPCs while holding the confirm button on gamepad will result in picking the first dialogue option.
- After doing quest for the herald he is no longer visible on map.
- Villages not being marked as ‘Visited’ for the achievement while on horseback.
- Conservation of momentum when character trips and falls.
- Conservation of momentum when falling off a horse.
- Characters falling through the ground while ragdolling.
- Unstuck feature not resetting ragdoll velocity.
- NPCs shaking their heads when trying to rotate by 180 degrees.
- Animal meshes during ragdoll updating only when close to the player.
- Character meshes during ragdoll updating only when close to the player.
- Sometimes picking animations could be cancelled by interaction.
UPDATED
- NPC clothing system - NPCs should now have more variety when starting a new game.
- Visual improvement of the ghosts of constructed objects.
- Player get up from ragdoll condition.
- NPCs start their duties with some time offsets.
- Animals changing their daily behaviour with some time offsets.
- Alcohol influence on likelihood to trip and fall.
- Horse and donkey tail physics.
- Korean language.
- French language.
- German language.
- Polish language.
- Italian language.
October 13th, 2022
Content version: 1.4.1.3.
Xbox Series X/S build version: 1.4.13.1.
XBOX SERIES X/S SPECIFIC
- In addition to regular saveslots, now roaming autosaves and quicksaves between Xbox Series X/S and Windows build.
ADDED
- Sounds of eating bread and soup.
- Trees can now deal damage when falling - friendly NPCs are safe.
- If the player falls from a certain height or gets hit by a tree he will get knocked out - if not, the fallen player will get up after 5 seconds.
- Player can get knocked down from a mount if hit by a falling tree or if the mount dies with player on
- Physics blending when the player is drunk above and beyond 80%.
- Player can now trip over and fall while drunk above and beyond 80%.
- Children improve their skills when changing into a toddler, child, or teenager.
- When holding the interaction button this interaction is going into a loop now, as if player was clicking constantly.
- Quick save button in game menu.
- A lot of new ambient sounds for day and night birds. There are 40 different bird species, divided into meadow / forest biomes, seasons (there are different birds in winter) and
- hours (birds sing more in the morning and evening).
- Ambient sounds for cave: music ambient, water drops, and rocks drops.
- Smooth transitions of attenuation of environmental sounds like winds, rains or birds depending on the type or levels of building / cave / or being underwater.
- Reverb of sounds depends on the type or levels of buildings.
- Sounds of insects. There are 8 different insect species, divided into day / night and meadow / forest biomes.
- New all sounds for moose.
FIXED
- A rare possible crash occurring during the economy update.
- Sometimes the bandits for the "I'm Vengeance" quest were not spawned. Affected saves should be fixed with this update.
- "Wanted: One-legged, Ankle-Length, Wear Caps" quest can happen in summer and can't be completed.
- The "The Master Angler" quest gives away too many coins.
- The "Great Expectations of a Young Builder" quest has bugged text for a single goal.
- The camera shakes when increasing building levels.
- No highlighting of modules during Market Stall destruction.
- Bandits sitting while in combat.
- Bandits notifying others about player.
- When the game was saved at 6 pm, the NPCs didn't finish their work after loading.
- Position and behavior of Kestrel after loading a saved game.
- Special NPC stands near Denica for many years if the player hasn't invited him to his village ("Lost" quest).
- Player's wife stands somewhere and does nothing.
- Possibility to get stuck at season skip when starting a trade at a certain moment.
- Being able to open sleep context menu for campfires inside of buildings.
- Predators not engaging player when attacked while chasing a prey.
- In specific situations generic quests can block getting special side quests.
- In some cases, quests can take away equipped items that are required for it.
- Animals not engaging player when attacked.
- In some cases, predators ignore player.
- Bandits can turn their heads too far.
- Characters not looking down properly.
- Animal traps don't activate properly.
- Abnormal NPC behavior after rapidly starting and ending a conversation.
- Special NPC from the "Mother of Inventions" quest sometimes appears in the roof of the building.
- The player should less likely being able to interact with stones or trees when picking up items.
- Player character still covered in dirt after season skip.
- Player being able to start dialog while NPC wakes up.
- Incorrect display of heat and cold protection in clothes schemes in the technology window.
- Incorrect condition values for building modules in the management list.
- Waggoners changed clothes after a day
- Some cases of characters sliding with work animation
- Player could be launched into space when changing house module to stairs
- Sitting, sleeping, or working characters could be moved
- Pregnant woman without a partner is pregnant forever
- When recruited NPCs go to a player's village, they stay at the same location after the season change
- One case where the wife could speak to the player as if it were a stranger
- NPCs looking rotation
- NPCs moving too far when asked to move aside
- Wrong visual style of scrollbox in knowledge
- Icons in technology's scheme description is not updated correctly when clicked with mouse
- In some languages some option buttons' texts are cropped
- Visible inputs of rotation when putting up fences.
- NPCs can't work in workbenches at high framerate.
- Some cases of bandits not starting combat properly.
- If an NPC gets attached a quest with a talk goal, and the NPC to talk with is removed after accepting, the quest is impossible to complete.
- Mount getting stuck in walk animation after using the special animation (space) immediately after starting the movement.
- Wrong rotation on mount when using very low/high mouse sensitivity.
- "The stranger" not consuming fever medicine.
- Completing "I am vengeance" adds the description at the end taken from Wolrad's part of the main story.
- Player can no longer dismount while falling.
- Player movement while drunk.
- Some NPCs float above the bed after loading a saved game.
- NPCs jittering while working, sitting, and standing up.
- Pick up animation for certain tools.
- While standing on the stairs when they’re removed, caused the player to fall under the terrain.
- Flickering of felled trees in strong wind.
- Long gaps in quest descriptions after loading a game and completing the objective.
- Notifications without a count have a gap between icon and text.
- Some quests lack the gap between description entries.
- Incorrect map icon for production buildings.
- Gap between icon and text for consuming and breaking an item.
- If a quest's goal requires to hunt an animal, then every time an animal is hunted down the quest in HUD will get updated.
- Sometimes chapter gets tracked twice in the HUD.
- For quests items with a capacity it needed to be full to be given to a NPC.
- Disappearing stairs.
- Items rotating on their own in rotation mode on gamepads and at times with a mouse.
- Projectiles now always deal full damage to birds.
- Falling trees on occasion dealt damage later than they should.
- Destroying the fence module doesn't restore the grass.
- Possible fix of flying sleeping NPCs.
- Possible fix for some cases of NPCs sitting improperly.
- The player retuning back to the valley on steep terrain could cause him to end underground.
- Pick up animation could disrupt itself when it shouldn't do that.
- Pressing ESC when setting a custom name still saves the entered name instead of cancelling this action.
- Crossbow and bow animation not terminating when interacting with workbenches.
- If the player has stolen resources and decorates a house (for example the window shutters) in some cases this may result in resources going into negative values.
- Overlapping of texts in some UI elements.
- Player position could be incorrect at the start of crafting at workbenches.
- Ragdoll momentum.
UPDATED
- Finding the target bandit camp now persists throughout the "I'm Vengeance" quest to easily locate the bandit camp if player runs away from it.
- Bandit combat behavior.
- Movement speed reduction on steep terrain for characters and animals.
- Horse and donkey animations while in water.
- Bandits dodge behavior.
- Bandits pathfinding when chasing.
- Increased font size in some UI elements (quest descriptions, objectives, rewards, knowledge, quick slot).
- Animation blending for various tools in third person.
- Animation for special NPC from "Mother of Inventions" quest.
- Optimized and smoothed characters rotation
- Positions of HUD elements
- Ammo is now visible in HUD in the same way as building hammer mode or chosen seed for bag
- Dynasty Reputation now lowers when hitting animals from other villages instead of only on kill
- Player character IK
- Rendering optimisations.
- Bandits are less likely to notice crouching player.
- Tweaked campfire shadows and lighting.
- Screen effect of poisoning.
- Animation and behaviour of some quest NPCs.
- Increase Dynasty Reputation if player kills bandit.
- Trees are now more likely to fall in the opposite direction of player.
- Improved mount feet placement on slopes and small obstacles.
- The pinpoint in management map is now more accurate.
- On loading a save file now if any quest item persists in the inventory that shouldn't no longer be there then the system will remove this item.
- Workshop workers are sometimes unable to enter the building.
- Optimized and smoothed characters rotation.
- Optimized animals.
- Optimized NPCs.
- Numerous tweaks and improvements to the terrain.
- Smoothed out NPC and animal rotation.
- The player suffers less damage from falling a greater distance than before.
- Tweaked fall damage.
- Larger character parameter icons and texts in the inventory.
- Larger icons in the map legend.
- More schemes are visible in the technology window.
- Increased readability of bright text in the HUD.
- HUD is now hidden in the game menu.
- Decreased schemes' prices for juices.
- Increased schemes' prices for vases with flowers.
- Reduced stamina consumption in inspector mode.
- Animation for the heir in Heir Quests.
- Skill setting for a newborn.
- Blending from jumping to crouching in place.
- Projectiles will now always attach to dead animal.
- Optimized animals.
- Increased readability of selected text in dialogues.
- Bandit movement.
- When interacting with chests in storages, a selected item’s detail will hint by color if it's the correct storage for that item.
- Chinese font
- Ukrainian font
- Russian font
- All languages updated.
November 7th, 2022
Content version: 1.4.1.5.
PS5 build version: 01.415.000
ADDED
- Building limits multiplier parameter added to game customization.
- Hungarian language
- Czech language
FIXED
- Shadow flickering has been reduced.
- ‘Continue’ button in the main menu not loading the most recent save file.
- First option is not hovering after accessing the main menu from the ‘Press any button’ screen.
UPDATED
- View distance increased by 20%.
October 21th, 2022
Content version: 1.4.1.4.
PS5 build version: 01.414.000
PS5 SPECIFIC
- Performance mode settings (In the "Graphics" section of settings)
- Restoring default control settings result in sprint and crouch set to hold instead of toggle
- Fixed poor audio quality caused by compression
- Fixed ghosting effect when looking around
- Fixed crash when trying to exit game from death screen
ADDED
- Ability of inverting the front of fences during placement.
- Ability to continue placing fences and roads from the last point.
- Ability to place roads under already constructed gates.
- Player can get knocked down after hitting something while mid-air.
FIXED
- The interaction on a gamepad made it difficult to exit workbenches when using the exit option in the radial menu.
- On control pre-set alternative 2, the player would jump when selecting options in radial menu.
- Blood is too bright in inspector mode.
- Furniture and gate rotation works too slow.
- Slider in dialogues occluded long texts.
- Looping combat music.
- If a path to an animal is too long, the player will now teleport to animal instead of walking.
- The On Hold interaction is "working" for the Trough even when player didn't have required item.
- When the player is in the middle of picking animation and clicks on a stool, he will sit instantly on it instead.
- When the player interacts with the bed, the player's sleeping wife „jumps".
- Speed of looking around when using gamepads is related to FPS.
- NPCs ‘collapse’ into the bed.
- In the heir’s name list, Przebor appears twice.
- The ‘Night Hunt’ quest is not giving rewards sometimes.
- The cave effect disappeared after player ragdolled in a cave.
- Player not being able to shoot after ragdolling in water without exiting the water.
- The Player is still hitting with fists after the player sat down while holding LMB.
- Projectiles not bouncing off from stone and iron.
- Milking goats do restore the durability of the bucket.
- Incorrect centre of mass for cut down trees without leaves.
- In the control ‘People Demand’, when you click to change an item from available to unavailable, the mouse is locked into the checkbox.
- Opening containers while holding confirm button on gamepad will result in transferring first item.
- Talking to NPCs while holding the confirm button on gamepad will result in picking the first dialogue option.
- After doing quest for the herald he is no longer visible on map.
- Villages not being marked as ‘Visited’ for the achievement while on horseback.
- Conservation of momentum when character trips and falls.
- Conservation of momentum when falling off a horse.
- Characters falling through the ground while ragdolling.
- Unstuck feature not resetting ragdoll velocity.
- NPCs shaking their heads when trying to rotate by 180 degrees.
- Animal meshes during ragdoll updating only when close to the player.
- Character meshes during ragdoll updating only when close to the player.
- Sometimes picking animations could be cancelled by interaction.
UPDATED
- NPC clothing system - NPCs should now have more variety when starting a new game.
- Visual improvement of the ghosts of constructed objects.
- Player get up from ragdoll condition.
- NPCs start their duties with some time offsets.
- Animals changing their daily behaviour with some time offsets.
- Alcohol influence on likelihood to trip and fall.
- Horse and donkey tail physics.
- Korean language.
- French language.
- German language.
- Polish language.
- Italian language.
October 6th, 2022
Content version: 1.4.1.3.
PS5 build version: 01.413.000
ADDED
- Sounds of eating bread and soup.
- Trees can now deal damage when falling - friendly NPCs are safe.
- If the player falls from a certain height or gets hit by a tree he will get knocked out - if not, the fallen player will get up after 5 seconds.
- Player can get knocked down from a mount if hit by a falling tree or if the mount dies with player on
- Physics blending when the player is drunk above and beyond 80%.
- Player can now trip over and fall while drunk above and beyond 80%.
- Children improve their skills when changing into a toddler, child, or teenager.
- When holding the interaction button this interaction is going into a loop now, as if player was clicking constantly.
- Quick save button in game menu.
- A lot of new ambient sounds for day and night birds. There are 40 different bird species, divided into meadow / forest biomes, seasons (there are different birds in winter) and
- hours (birds sing more in the morning and evening).
- Ambient sounds for cave: music ambient, water drops, and rocks drops.
- Smooth transitions of attenuation of environmental sounds like winds, rains or birds depending on the type or levels of building / cave / or being underwater.
- Reverb of sounds depends on the type or levels of buildings.
- Sounds of insects. There are 8 different insect species, divided into day / night and meadow / forest biomes.
- New all sounds for moose.
FIXED
- A rare possible crash occurring during the economy update.
- Sometimes the bandits for the "I'm Vengeance" quest were not spawned. Affected saves should be fixed with this update.
- "Wanted: One-legged, Ankle-Length, Wear Caps" quest can happen in summer and can't be completed.
- The "The Master Angler" quest gives away too many coins.
- The "Great Expectations of a Young Builder" quest has bugged text for a single goal.
- The camera shakes when increasing building levels.
- No highlighting of modules during Market Stall destruction.
- Bandits sitting while in combat.
- Bandits notifying others about player.
- When the game was saved at 6 pm, the NPCs didn't finish their work after loading.
- Position and behavior of Kestrel after loading a saved game.
- Special NPC stands near Denica for many years if the player hasn't invited him to his village ("Lost" quest).
- Player's wife stands somewhere and does nothing.
- Possibility to get stuck at season skip when starting a trade at a certain moment.
- Being able to open sleep context menu for campfires inside of buildings.
- Predators not engaging player when attacked while chasing a prey.
- In specific situations generic quests can block getting special side quests.
- In some cases, quests can take away equipped items that are required for it.
- Animals not engaging player when attacked.
- In some cases, predators ignore player.
- Bandits can turn their heads too far.
- Characters not looking down properly.
- Animal traps don't activate properly.
- Abnormal NPC behavior after rapidly starting and ending a conversation.
- Special NPC from the "Mother of Inventions" quest sometimes appears in the roof of the building.
- The player should less likely being able to interact with stones or trees when picking up items.
- Player character still covered in dirt after season skip.
- Player being able to start dialog while NPC wakes up.
- Incorrect display of heat and cold protection in clothes schemes in the technology window.
- Incorrect condition values for building modules in the management list.
- Waggoners changed clothes after a day
- Some cases of characters sliding with work animation
- Player could be launched into space when changing house module to stairs
- Sitting, sleeping, or working characters could be moved
- Pregnant woman without a partner is pregnant forever
- When recruited NPCs go to a player's village, they stay at the same location after the season change
- One case where the wife could speak to the player as if it were a stranger
- NPCs looking rotation
- NPCs moving too far when asked to move aside
- Wrong visual style of scrollbox in knowledge
- Icons in technology's scheme description is not updated correctly when clicked with mouse
- In some languages some option buttons' texts are cropped
- Visible inputs of rotation when putting up fences.
- NPCs can't work in workbenches at high framerate.
- Some cases of bandits not starting combat properly.
- If an NPC gets attached a quest with a talk goal, and the NPC to talk with is removed after accepting, the quest is impossible to complete.
- Mount getting stuck in walk animation after using the special animation (space) immediately after starting the movement.
- Wrong rotation on mount when using very low/high mouse sensitivity.
- "The stranger" not consuming fever medicine.
- Completing "I am vengeance" adds the description at the end taken from Wolrad's part of the main story.
- Player can no longer dismount while falling.
- Player movement while drunk.
- Some NPCs float above the bed after loading a saved game.
- NPCs jittering while working, sitting, and standing up.
- Pick up animation for certain tools.
- While standing on the stairs when they’re removed, caused the player to fall under the terrain.
- Flickering of felled trees in strong wind.
- Long gaps in quest descriptions after loading a game and completing the objective.
- Notifications without a count have a gap between icon and text.
- Some quests lack the gap between description entries.
- Incorrect map icon for production buildings.
- Gap between icon and text for consuming and breaking an item.
- If a quest's goal requires to hunt an animal, then every time an animal is hunted down the quest in HUD will get updated.
- Sometimes chapter gets tracked twice in the HUD.
- For quests items with a capacity it needed to be full to be given to a NPC.
- Disappearing stairs.
- Items rotating on their own in rotation mode on gamepads and at times with a mouse.
- Projectiles now always deal full damage to birds.
- Falling trees on occasion dealt damage later than they should.
- Destroying the fence module doesn't restore the grass.
- Possible fix of flying sleeping NPCs.
- Possible fix for some cases of NPCs sitting improperly.
- The player retuning back to the valley on steep terrain could cause him to end underground.
- Pick up animation could disrupt itself when it shouldn't do that.
- Pressing ESC when setting a custom name still saves the entered name instead of cancelling this action.
- Crossbow and bow animation not terminating when interacting with workbenches.
- If the player has stolen resources and decorates a house (for example the window shutters) in some cases this may result in resources going into negative values.
- Overlapping of texts in some UI elements.
- Player position could be incorrect at the start of crafting at workbenches.
- Ragdoll momentum.
UPDATED
- Finding the target bandit camp now persists throughout the "I'm Vengeance" quest to easily locate the bandit camp if player runs away from it.
- Bandit combat behavior.
- Movement speed reduction on steep terrain for characters and animals.
- Horse and donkey animations while in water.
- Bandits dodge behavior.
- Bandits pathfinding when chasing.
- Increased font size in some UI elements (quest descriptions, objectives, rewards, knowledge, quick slot).
- Animation blending for various tools in third person.
- Animation for special NPC from "Mother of Inventions" quest.
- Optimized and smoothed characters rotation
- Positions of HUD elements
- Ammo is now visible in HUD in the same way as building hammer mode or chosen seed for bag
- Dynasty Reputation now lowers when hitting animals from other villages instead of only on kill
- Player character IK
- Rendering optimisations.
- Bandits are less likely to notice crouching player.
- Tweaked campfire shadows and lighting.
- Screen effect of poisoning.
- Animation and behaviour of some quest NPCs.
- Increase Dynasty Reputation if player kills bandit.
- Trees are now more likely to fall in the opposite direction of player.
- Improved mount feet placement on slopes and small obstacles.
- The pinpoint in management map is now more accurate.
- On loading a save file now if any quest item persists in the inventory that shouldn't no longer be there then the system will remove this item.
- Workshop workers are sometimes unable to enter the building.
- Optimized and smoothed characters rotation.
- Optimized animals.
- Optimized NPCs.
- Numerous tweaks and improvements to the terrain.
- Smoothed out NPC and animal rotation.
- The player suffers less damage from falling a greater distance than before.
- Tweaked fall damage.
- Larger character parameter icons and texts in the inventory.
- Larger icons in the map legend.
- More schemes are visible in the technology window.
- Increased readability of bright text in the HUD.
- HUD is now hidden in the game menu.
- Decreased schemes' prices for juices.
- Increased schemes' prices for vases with flowers.
- Reduced stamina consumption in inspector mode.
- Animation for the heir in Heir Quests.
- Skill setting for a newborn.
- Blending from jumping to crouching in place.
- Projectiles will now always attach to dead animal.
- Optimized animals.
- Increased readability of selected text in dialogues.
- Bandit movement.
- When interacting with chests in storages, a selected item’s detail will hint by color if it's the correct storage for that item.
- Chinese font
- Ukrainian font
- Russian font
- All languages updated.
please check the Steam Patch Notes here...